
Game: Mass Effect
Consoles: Xbox 360, Windows
Release Date: November 20th, 2007
Genre: Action RPG, Space Opera
Publisher: Microsoft Game Studios
Developer: BioWare
Composer: Jack Wall, Sam Hulick, Richard Jacques, David Kates
BioWare's space opera Mass Effect, which will ultimately be the first game in a trilogy, takes place in the year 2183 A.D., in a time where humanity struggling to make a name for itself in the galactic scene; they recently discovered technology left behind by an ancient alien civilization, and using it, they managed to leave the solar system and establish colonies all over the galaxy. Now, they are regarded as some sort of intergalactic bully by the other alien races who have been doing this for a long time. Gamers take control over Commander Shephard, an officer in the Alliance Military who, on a seemingly routine mission to a colony called Eden Prime, comes into contact with a mysterious piece of alien technology that gives him some sort of vision. He is sent after Saren, a rouge agent who is attempting to use the technology for the detriment of humanity, while trying to piece together exactly what he saw.
The game itself is an RPG on a massive scale. There is a great amount of gaming to do here, and a full completion will take hours upon hours. To accompany it, composers Jack Wall (Myst, Splinter Cell), Sam Hulick (Maximo vs. Army of Zin) Richard Jacques (Jet Set Radio, Headhunter) and David Kates (Battlestar Galactica, Man of the Year) worked to create a soundtrack of thirty-seven pieces that would fit it's science fiction style. My estimation: while some of the tracks are great achievements, this soundtrack is really what I would call "hit or miss." There are some great pieces, and some poor ones too.
The two primary composers are Sam Hulick (twenty are credited to him) and Jack Wall (twenty-five are credited). All four of them composed both electronic and orchestral music. Richard Jacques composed roughly thirty minutes of music, mostly for cinematics that are featured in the game, and David Keats composed two pieces, both orchestral in nature, that are both prominently featured near the end.
As I've said, there are many highlights of this album. "The Citadel," a piece that plays during a cutscene where Shephard's ship approaches the massive structure of the same name, is orchestrated beautifully and utilizes some terrific key changes and the Presidium leitmotif. The piece overall has a very cinematic feel to it, and perfectly suits the scene it is set to (to see it as it's shown in the game, see this video). The opening title theme by Jack Wall, called "Vigil" on the soundtrack, is very slow and quite simple in it's melody and accompaniments, but it also seems to embody the entire game within it's five or six notes; he composed no more or no less than what was necessary. The driving electronic pulses of "Noveria" and "The Normandy" help to create the mood of anticipation and stress that would have undoubtedly been felt by the characters at that particular point. "Uncharted Worlds," which plays whenever Shepherd is viewing the map of the galaxy, encorporates an almost minimilistic feel with the various synth parts going on underneath the melody and static tonal center. The piece "Love Theme," which plays during Shephard's romantic encounters, has a strange feeling of intensity and omninousness about it that I very much enjoyed. "Battle at Eden Prime," though also very simple, has a catchy rhythmic synth riff, accompanied by fitting electronic percussion and various ambietic sounds that compliment it nicely.
However, there are many times in the soundtrack where the musical goal was very high, and the end result was missed. The game calls for an excellent piece of music to be played, since either the event the music accompanies is a very crucial one, or the location that the piece serves as background music to is a common location and the gamer will hear the piece many times. Several times, unfortunately, the music that is provided either gets really old or annoying very quickly, is derivative to the point of being completely unoriginal, or simply offers nothing new or exciting to the musical table.
A particularly sad example of this is "The Presidium." The player spends a great deal of time there, either because they wish to complete the side quests or they cannot find their way around because of the sometimes incomprehensible level design, so it would seem like the composers would have crafted one of their bests for this one. But listening to it, not only do I feel like the orchestration is overly ambitious (there's too much going on for what's happening in the game), the melody and its repeated half-step intervals and it's decision to keep looping a sample of not very much music, gets tiresome quickly. "Spectre Introduction," though it has a few interesting moments within it, seemed to distract from the dialogue because of it's insistent drama, and an educated lister could have predicted the percussion and overall feel from a mile away. "From the Wreckage," which plays near the end, has a relatively nice beginning but is unfortunately about as cliché and predictible as it gets, and also becomes distracting. One would expect "The Mass Effect Theme" to feature a memorable tune and encompass the feel of the game, but unfortunately provides neither. After playing the game for upwards of twenty hours, I still did not remember any sort of recurring main theme. When the player dies, "Saren's Theme" plays, which not only sounds like something out of a 1980s computer game and creates the distinct impression of suddenly being out of date, but is a completely unexciting as a death fanfare. One song in particular that didn't make it onto the soundtrack CD, which plays on Therum as you are battling your way to the base, repeats what feels like roughly thirty seconds of dramatic music over and over again to the point where I almost muted the TV.
The soundtrack overall is a good effort, and definitely suits the mood of the game. As an underscore, it creates a good ambience. But as something to listen to, it's hardly memorable, and doesn't stand out musically from anything else.
Melodies: Unfortunately, the only really memorable melody from the game was one that I remembered unfavorably. Couldn't even remember the main theme. 4.0
Atmosphere: Does exactly what it's supposed to in creating a great ambience and science fiction feel. 8.5
Orchestration: Whenever an orchestra is featured, the orchestrations are done well, although many times the pieces themselves are cheesy and predictible. 7.5
Variety: Ultimately, not that much. We have electronic music with heavy uses of synths, and then we'll have an orchestral piece or two. But that's not necessarily a bad thing here, since it still fits the game. 7.0
Rating: 6.75
Sincerely,
Patrick Dunnevant

